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<p>

<p>
<h3><a class="anchor" name="index_b">- b -</a></h3><ul>
<li>bAllocated
: <a class="el" href="structCPVRTMemoryFileSystem_1_1SFileInfo.html#o3">CPVRTMemoryFileSystem::SFileInfo</a><li>bNeedUpdated
: <a class="el" href="structSPVRTPrint3DWIN.html#o1">SPVRTPrint3DWIN</a><li>bRenderToTexture
: <a class="el" href="structSPVRTPFXParserTexture.html#o2">SPVRTPFXParserTexture</a><li>bTitleTextL
: <a class="el" href="structSPVRTPrint3DWIN.html#o10">SPVRTPrint3DWIN</a><li>bTitleTextR
: <a class="el" href="structSPVRTPrint3DWIN.html#o11">SPVRTPrint3DWIN</a><li>bUseFileName
: <a class="el" href="structSPVRTPFXParserShader.html#o1">SPVRTPFXParserShader</a></ul>
<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
<li>color
: <a class="el" href="structSPVRTPrint3DAPIVertex.html#o4">SPVRTPrint3DAPIVertex</a></ul>
<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
<li>dwAlphaBitMask
: <a class="el" href="structPVR__Texture__Header.html#o10">PVR_Texture_Header</a><li>dwBBitMask
: <a class="el" href="structPVR__Texture__Header.html#o9">PVR_Texture_Header</a><li>dwBitCount
: <a class="el" href="structPVR__Texture__Header.html#o6">PVR_Texture_Header</a><li>dwBufferSizeX
: <a class="el" href="structSPVRTPrint3DWIN.html#o3">SPVRTPrint3DWIN</a><li>dwBufferSizeY
: <a class="el" href="structSPVRTPrint3DWIN.html#o4">SPVRTPrint3DWIN</a><li>dwFlags
: <a class="el" href="structSPVRTPrint3DWIN.html#o0">SPVRTPrint3DWIN</a><li>dwGBitMask
: <a class="el" href="structPVR__Texture__Header.html#o8">PVR_Texture_Header</a><li>dwHeaderSize
: <a class="el" href="structPVR__Texture__Header.html#o0">PVR_Texture_Header</a><li>dwHeight
: <a class="el" href="structPVR__Texture__Header.html#o1">PVR_Texture_Header</a><li>dwMipMapCount
: <a class="el" href="structPVR__Texture__Header.html#o3">PVR_Texture_Header</a><li>dwNumSurfs
: <a class="el" href="structPVR__Texture__Header.html#o12">PVR_Texture_Header</a><li>dwpfFlags
: <a class="el" href="structPVR__Texture__Header.html#o4">PVR_Texture_Header</a><li>dwPVR
: <a class="el" href="structPVR__Texture__Header.html#o11">PVR_Texture_Header</a><li>dwRBitMask
: <a class="el" href="structPVR__Texture__Header.html#o7">PVR_Texture_Header</a><li>dwSort
: <a class="el" href="structSPVRTPrint3DWIN.html#o22">SPVRTPrint3DWIN</a><li>dwTextureDataSize
: <a class="el" href="structPVR__Texture__Header.html#o5">PVR_Texture_Header</a><li>dwTitleBaseColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o9">SPVRTPrint3DWIN</a><li>dwTitleFontColorL
: <a class="el" href="structSPVRTPrint3DWIN.html#o7">SPVRTPrint3DWIN</a><li>dwTitleFontColorR
: <a class="el" href="structSPVRTPrint3DWIN.html#o8">SPVRTPrint3DWIN</a><li>dwWidth
: <a class="el" href="structPVR__Texture__Header.html#o2">PVR_Texture_Header</a><li>dwWinBaseColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o18">SPVRTPrint3DWIN</a><li>dwWinFontColor
: <a class="el" href="structSPVRTPrint3DWIN.html#o17">SPVRTPrint3DWIN</a></ul>
<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
<li>eBlendDstA
: <a class="el" href="structSPODMaterial.html#o21">SPODMaterial</a><li>eBlendDstRGB
: <a class="el" href="structSPODMaterial.html#o20">SPODMaterial</a><li>eBlendOpA
: <a class="el" href="structSPODMaterial.html#o23">SPODMaterial</a><li>eBlendOpRGB
: <a class="el" href="structSPODMaterial.html#o22">SPODMaterial</a><li>eBlendSrcA
: <a class="el" href="structSPODMaterial.html#o19">SPODMaterial</a><li>eBlendSrcRGB
: <a class="el" href="structSPODMaterial.html#o18">SPODMaterial</a><li>eCameraPosition
: <a class="el" href="structSPVRTPFXRenderPass.html#o2">SPVRTPFXRenderPass</a><li>eFormat
: <a class="el" href="structSPVRTPFXRenderPass.html#o4">SPVRTPFXRenderPass</a><li>eInternalType
: <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o3">SSemanticDefaultDataTypeInfo</a><li>ePrimitiveType
: <a class="el" href="structSPODMesh.html#o16">SPODMesh</a><li>eRenderPassType
: <a class="el" href="structSPVRTPFXRenderPass.html#o1">SPVRTPFXRenderPass</a><li>eType
: <a class="el" href="structSPVRTSemanticDefaultData.html#o3">SPVRTSemanticDefaultData</a>, <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o0">SSemanticDefaultDataTypeInfo</a>, <a class="el" href="structSPODLight.html#o2">SPODLight</a>, <a class="el" href="classCPODData.html#o0">CPODData</a></ul>
<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
<li>f
: <a class="el" href="classPVRTMATRIX3x.html#o0">PVRTMATRIX3x</a>, <a class="el" href="classPVRTMATRIX3f.html#o0">PVRTMATRIX3f</a>, <a class="el" href="classPVRTMATRIXx.html#o0">PVRTMATRIXx</a>, <a class="el" href="classPVRTMATRIXf.html#o0">PVRTMATRIXf</a><li>fCenter
: <a class="el" href="structHeaderStruct__Mesh.html#o5">HeaderStruct_Mesh</a><li>fConstantAttenuation
: <a class="el" href="structSPODLight.html#o3">SPODLight</a><li>fFalloffAngle
: <a class="el" href="structSPODLight.html#o6">SPODLight</a><li>fFalloffExponent
: <a class="el" href="structSPODLight.html#o7">SPODLight</a><li>fFar
: <a class="el" href="structSPODCamera.html#o2">SPODCamera</a><li>fFOV
: <a class="el" href="structSPODCamera.html#o1">SPODCamera</a><li>fLinearAttenuation
: <a class="el" href="structSPODLight.html#o4">SPODLight</a><li>fMatOpacity
: <a class="el" href="structSPODMaterial.html#o11">SPODMaterial</a><li>fMatShininess
: <a class="el" href="structSPODMaterial.html#o15">SPODMaterial</a><li>fNear
: <a class="el" href="structSPODCamera.html#o3">SPODCamera</a><li>fQuadraticAttenuation
: <a class="el" href="structSPODLight.html#o5">SPODLight</a><li>fTextRMinPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o6">SPVRTPrint3DWIN</a><li>fTitleFontSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o5">SPVRTPrint3DWIN</a><li>fWinFontSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o16">SPVRTPrint3DWIN</a><li>fWinPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o19">SPVRTPrint3DWIN</a><li>fWinSize
: <a class="el" href="structSPVRTPrint3DWIN.html#o20">SPVRTPrint3DWIN</a><li>fZPos
: <a class="el" href="structSPVRTPrint3DWIN.html#o21">SPVRTPrint3DWIN</a></ul>
<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
<li>glDiscardFramebufferEXT
: <a class="el" href="classCPVRTgles2Ext.html#o5">CPVRTgles2Ext</a><li>glGetBufferPointervOES
: <a class="el" href="classCPVRTgles2Ext.html#o4">CPVRTgles2Ext</a><li>glMapBufferOES
: <a class="el" href="classCPVRTgles2Ext.html#o2">CPVRTgles2Ext</a><li>glMultiDrawArraysEXT
: <a class="el" href="classCPVRTgles2Ext.html#o1">CPVRTgles2Ext</a><li>glMultiDrawElementsEXT
: <a class="el" href="classCPVRTgles2Ext.html#o0">CPVRTgles2Ext</a><li>glUnmapBufferOES
: <a class="el" href="classCPVRTgles2Ext.html#o3">CPVRTgles2Ext</a></ul>
<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
<li>i32TextureNumber
: <a class="el" href="structSPVRTPFXRenderPass.html#o0">SPVRTPFXRenderPass</a></ul>
<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
<li>m_bInit
: <a class="el" href="classCPVRTBackground.html#p0">CPVRTBackground</a><li>m_bMemoryFile
: <a class="el" href="classCPVRTResourceFile.html#p1">CPVRTResourceFile</a><li>m_bOpen
: <a class="el" href="classCPVRTResourceFile.html#p0">CPVRTResourceFile</a><li>m_Capacity
: <a class="el" href="classCPVRTString.html#p2">CPVRTString</a><li>m_nEffect
: <a class="el" href="classCPVRTPFXEffect.html#o2">CPVRTPFXEffect</a><li>m_nMaxEffects
: <a class="el" href="classCPVRTPFXParser.html#o12">CPVRTPFXParser</a><li>m_nMaxFragShaders
: <a class="el" href="classCPVRTPFXParser.html#o6">CPVRTPFXParser</a><li>m_nMaxRenders
: <a class="el" href="classCPVRTPFXParser.html#o15">CPVRTPFXParser</a><li>m_nMaxTextures
: <a class="el" href="classCPVRTPFXParser.html#o3">CPVRTPFXParser</a><li>m_nMaxVertShaders
: <a class="el" href="classCPVRTPFXParser.html#o9">CPVRTPFXParser</a><li>m_nNumEffects
: <a class="el" href="classCPVRTPFXParser.html#o11">CPVRTPFXParser</a><li>m_nNumFragShaders
: <a class="el" href="classCPVRTPFXParser.html#o5">CPVRTPFXParser</a><li>m_nNumRenderPasses
: <a class="el" href="classCPVRTPFXParser.html#o14">CPVRTPFXParser</a><li>m_nNumTextures
: <a class="el" href="classCPVRTPFXParser.html#o2">CPVRTPFXParser</a><li>m_nNumVertShaders
: <a class="el" href="classCPVRTPFXParser.html#o8">CPVRTPFXParser</a><li>m_pAPI
: <a class="el" href="classCPVRTBackground.html#p1">CPVRTBackground</a><li>m_pData
: <a class="el" href="classCPVRTResourceFile.html#p3">CPVRTResourceFile</a><li>m_pnTextureIdx
: <a class="el" href="classCPVRTPFXEffect.html#o4">CPVRTPFXEffect</a><li>m_pParser
: <a class="el" href="classCPVRTPFXEffect.html#o1">CPVRTPFXEffect</a><li>m_psContext
: <a class="el" href="classCPVRTPFXEffect.html#o0">CPVRTPFXEffect</a><li>m_psEffect
: <a class="el" href="classCPVRTPFXParser.html#o10">CPVRTPFXParser</a><li>m_psFragmentShader
: <a class="el" href="classCPVRTPFXParser.html#o4">CPVRTPFXParser</a><li>m_psRenderPasses
: <a class="el" href="classCPVRTPFXParser.html#o13">CPVRTPFXParser</a><li>m_psTexture
: <a class="el" href="classCPVRTPFXParser.html#o1">CPVRTPFXParser</a><li>m_psTextures
: <a class="el" href="classCPVRTPFXEffect.html#o5">CPVRTPFXEffect</a><li>m_pString
: <a class="el" href="classCPVRTString.html#p0">CPVRTString</a><li>m_psVertexShader
: <a class="el" href="classCPVRTPFXParser.html#o7">CPVRTPFXParser</a><li>m_sHeader
: <a class="el" href="classCPVRTPFXParser.html#o0">CPVRTPFXParser</a><li>m_Size
: <a class="el" href="classCPVRTString.html#p1">CPVRTString</a>, <a class="el" href="classCPVRTResourceFile.html#p2">CPVRTResourceFile</a><li>m_uiProgram
: <a class="el" href="classCPVRTPFXEffect.html#o3">CPVRTPFXEffect</a><li>m_uiViewportHeight
: <a class="el" href="classCPVRTPFXParser.html#o17">CPVRTPFXParser</a><li>m_uiViewportWidth
: <a class="el" href="classCPVRTPFXParser.html#o16">CPVRTPFXParser</a><li>mUnpackMatrix
: <a class="el" href="structSPODMesh.html#o17">SPODMesh</a></ul>
<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
<li>n
: <a class="el" href="classCPODData.html#o1">CPODData</a>, <a class="el" href="structSPVRTPFXUniformSemantic.html#o1">SPVRTPFXUniformSemantic</a><li>nAnimFlags
: <a class="el" href="structSPODNode.html#o4">SPODNode</a><li>nBatchBoneMax
: <a class="el" href="classCPVRTBoneBatches.html#o3">CPVRTBoneBatches</a><li>nBatchCnt
: <a class="el" href="classCPVRTBoneBatches.html#o4">CPVRTBoneBatches</a><li>nE
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o4">PVRTShadowVolShadowMesh</a><li>nFirstLineNumber
: <a class="el" href="structSPVRTPFXParserShader.html#o7">SPVRTPFXParserShader</a><li>nFlags
: <a class="el" href="structSPODScene.html#o17">SPODScene</a>, <a class="el" href="structSPODMaterial.html#o26">SPODMaterial</a>, <a class="el" href="structHeaderStruct__Mesh.html#o3">HeaderStruct_Mesh</a><li>nFPS
: <a class="el" href="structSPODScene.html#o16">SPODScene</a><li>nGLSLBinarySize
: <a class="el" href="structSPVRTPFXParserShader.html#o6">SPVRTPFXParserShader</a><li>nIdx
: <a class="el" href="structSPVRTPFXParserSemantic.html#o2">SPVRTPFXParserSemantic</a>, <a class="el" href="structSPODNode.html#o0">SPODNode</a>, <a class="el" href="structSPVRTPFXUniform.html#o2">SPVRTPFXUniform</a><li>nIdxCnt
: <a class="el" href="structPVRTShadowVolShadowVol.html#o0">PVRTShadowVolShadowVol</a><li>nIdxMaterial
: <a class="el" href="structSPODNode.html#o2">SPODNode</a><li>nIdxParent
: <a class="el" href="structSPODNode.html#o3">SPODNode</a><li>nIdxTarget
: <a class="el" href="structSPODLight.html#o0">SPODLight</a>, <a class="el" href="structSPODCamera.html#o0">SPODCamera</a><li>nIdxTexAmbient
: <a class="el" href="structSPODMaterial.html#o2">SPODMaterial</a><li>nIdxTexBump
: <a class="el" href="structSPODMaterial.html#o5">SPODMaterial</a><li>nIdxTexDiffuse
: <a class="el" href="structSPODMaterial.html#o1">SPODMaterial</a><li>nIdxTexEmissive
: <a class="el" href="structSPODMaterial.html#o6">SPODMaterial</a><li>nIdxTexGlossiness
: <a class="el" href="structSPODMaterial.html#o7">SPODMaterial</a><li>nIdxTexOpacity
: <a class="el" href="structSPODMaterial.html#o8">SPODMaterial</a><li>nIdxTexReflection
: <a class="el" href="structSPODMaterial.html#o9">SPODMaterial</a><li>nIdxTexRefraction
: <a class="el" href="structSPODMaterial.html#o10">SPODMaterial</a><li>nIdxTexSpecularColour
: <a class="el" href="structSPODMaterial.html#o3">SPODMaterial</a><li>nIdxTexSpecularLevel
: <a class="el" href="structSPODMaterial.html#o4">SPODMaterial</a><li>nLineVertices
: <a class="el" href="structSPVRTPrint3DWIN.html#o23">SPVRTPrint3DWIN</a><li>nLocation
: <a class="el" href="structSPVRTPFXUniform.html#o0">SPVRTPFXUniform</a><li>nMag
: <a class="el" href="structSPVRTPFXParserTexture.html#o4">SPVRTPFXParserTexture</a><li>nMaterial
: <a class="el" href="structHeaderStruct__Mesh.html#o4">HeaderStruct_Mesh</a><li>nMaxAttributes
: <a class="el" href="structSPVRTPFXParserEffect.html#o9">SPVRTPFXParserEffect</a><li>nMaxTextures
: <a class="el" href="structSPVRTPFXParserEffect.html#o12">SPVRTPFXParserEffect</a><li>nMaxUniforms
: <a class="el" href="structSPVRTPFXParserEffect.html#o6">SPVRTPFXParserEffect</a><li>nMin
: <a class="el" href="structSPVRTPFXParserTexture.html#o3">SPVRTPFXParserTexture</a><li>nMIP
: <a class="el" href="structSPVRTPFXParserTexture.html#o5">SPVRTPFXParserTexture</a><li>nNumAttributes
: <a class="el" href="structSPVRTPFXParserEffect.html#o8">SPVRTPFXParserEffect</a><li>nNumber
: <a class="el" href="structSPVRTPFXParserEffectTexture.html#o0">SPVRTPFXParserEffectTexture</a><li>nNumberDataItems
: <a class="el" href="structSSemanticDefaultDataTypeInfo.html#o2">SSemanticDefaultDataTypeInfo</a><li>nNumCamera
: <a class="el" href="structSPODScene.html#o2">SPODScene</a><li>nNumFaces
: <a class="el" href="structSPODMesh.html#o1">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o1">HeaderStruct_Mesh</a><li>nNumFrame
: <a class="el" href="structSPODScene.html#o15">SPODScene</a><li>nNumLight
: <a class="el" href="structSPODScene.html#o4">SPODScene</a><li>nNumMaterial
: <a class="el" href="structSPODScene.html#o13">SPODScene</a><li>nNumMesh
: <a class="el" href="structSPODScene.html#o6">SPODScene</a><li>nNumMeshNode
: <a class="el" href="structSPODScene.html#o9">SPODScene</a><li>nNumNode
: <a class="el" href="structSPODScene.html#o8">SPODScene</a><li>nNumPatches
: <a class="el" href="structHeaderStruct__Mesh.html#o16">HeaderStruct_Mesh</a><li>nNumStrips
: <a class="el" href="structSPODMesh.html#o5">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o2">HeaderStruct_Mesh</a><li>nNumSubdivisions
: <a class="el" href="structHeaderStruct__Mesh.html#o18">HeaderStruct_Mesh</a><li>nNumTexture
: <a class="el" href="structSPODScene.html#o11">SPODScene</a><li>nNumTextures
: <a class="el" href="structSPVRTPFXParserEffect.html#o11">SPVRTPFXParserEffect</a><li>nNumUniforms
: <a class="el" href="structSPVRTPFXParserEffect.html#o5">SPVRTPFXParserEffect</a><li>nNumUVW
: <a class="el" href="structSPODMesh.html#o2">SPODMesh</a><li>nNumVertex
: <a class="el" href="structSPODMesh.html#o0">SPODMesh</a>, <a class="el" href="structHeaderStruct__Mesh.html#o0">HeaderStruct_Mesh</a><li>nNumVertices
: <a class="el" href="structHeaderStruct__Mesh.html#o17">HeaderStruct_Mesh</a><li>npos
: <a class="el" href="classCPVRTString.html#s0">CPVRTString</a><li>nSemantic
: <a class="el" href="structSPVRTPFXUniform.html#o1">SPVRTPFXUniform</a><li>nStride
: <a class="el" href="classCPODData.html#o2">CPODData</a><li>nT
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o5">PVRTShadowVolShadowMesh</a><li>nTitleVerticesL
: <a class="el" href="structSPVRTPrint3DWIN.html#o12">SPVRTPrint3DWIN</a><li>nTitleVerticesR
: <a class="el" href="structSPVRTPrint3DWIN.html#o13">SPVRTPrint3DWIN</a><li>nType
: <a class="el" href="structHeaderStruct__Mesh.html#o15">HeaderStruct_Mesh</a><li>nV
: <a class="el" href="structPVRTShadowVolShadowMesh.html#o3">PVRTShadowVolShadowMesh</a><li>nVis
: <a class="el" href="structPVRTShadowVolMEdge.html#o2">PVRTShadowVolMEdge</a><li>nWinding
: <a class="el" href="structPVRTShadowVolMTriangle.html#o5">PVRTShadowVolMTriangle</a><li>nWrapR
: <a class="el" href="structSPVRTPFXParserTexture.html#o8">SPVRTPFXParserTexture</a><li>nWrapS
: <a class="el" href="structSPVRTPFXParserTexture.html#o6">SPVRTPFXParserTexture</a><li>nWrapT
: <a class="el" href="structSPVRTPFXParserTexture.html#o7">SPVRTPFXParserTexture</a></ul>
<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
<li>p
: <a class="el" href="structSPVRTPFXTexture.html#o0">SPVRTPFXTexture</a>, <a class="el" href="structSPVRTPFXUniformSemantic.html#o0">SPVRTPFXUniformSemantic</a><li>Patch
: <a class="el" href="structHeaderStruct__Mesh.html#o21">HeaderStruct_Mesh</a><li>pbData
: <a class="el" href="structSPVRTSemanticDefaultData.html#o2">SPVRTSemanticDefaultData</a><li>pbGLSLBinary
: <a class="el" href="structSPVRTPFXParserShader.html#o5">SPVRTPFXParserShader</a><li>pBuffer
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<h3><a class="anchor" name="index_t">- t -</a></h3><ul>
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<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
<li>u32Type
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<h3><a class="anchor" name="index_v">- v -</a></h3><ul>
<li>vecPos
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<li>w
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<h3><a class="anchor" name="index_x">- x -</a></h3><ul>
<li>x
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<h3><a class="anchor" name="index_y">- y -</a></h3><ul>
<li>y
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<h3><a class="anchor" name="index_z">- z -</a></h3><ul>
<li>z
: <a class="el" href="structPVRTQUATERNIONx.html#o2">PVRTQUATERNIONx</a>, <a class="el" href="structPVRTQUATERNIONf.html#o2">PVRTQUATERNIONf</a>, <a class="el" href="structPVRTVECTOR4x.html#o2">PVRTVECTOR4x</a>, <a class="el" href="structPVRTVECTOR4f.html#o2">PVRTVECTOR4f</a>, <a class="el" href="structPVRTVECTOR3x.html#o2">PVRTVECTOR3x</a>, <a class="el" href="structPVRTVECTOR3f.html#o2">PVRTVECTOR3f</a></ul>
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